![]() Of course, each mission contains a detailed agenda and may, in fact, require acquisition of information/objects that affect success in other missions. Unlike the Carmen Sandiego series of time travel games which blast into the past and jump around like balls on a pool table break, the possible destinations in The Journeyman Project Turbo seem all too few and far between (could be why sequels were invented). ![]() Obviously, the designers were restricted by space (and time?) limitations and had to narrow the field of play somewhat in order to make a viable game with selected points of interest. In The Journeyman Project Turbo, you, as an agent for the Temporal Protectorate housed in their Temporal Security Annex, are exactly that. Imagine yourself with access to a time machine but with restrictions on the 'where and when' you are permitted to go. ![]()
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